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[Unity] Procedural Object Placement (E01: poisson disc sampling)

Duration: 18:34Views: 221.5KLikes: 5.9KDate Created: Nov, 2018

Channel: Sebastian Lague

Category: Education

Tags: generationc#unityobject placementprocedural generationprocgenpoissonunity3dprogramming

Description: In this video we look at implementing poisson disc sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague

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