Channel: Sebastian Lague
Category: Education
Tags: generationc#unityobject placementprocedural generationprocgenpoissonunity3dprogramming
Description: In this video we look at implementing poisson disc sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague